Archive for the ‘ Video Games ’ Category

I’ve finally pulled the plug on World of Warcraft

After delaying for several months I’ve finally gone and done it… pulled the plug and closed the book on World of Warcraft for the last time.

Truth be told I stopped playing three of four months ago. I have not raided, with dedication, since shortly after our youngest son was born in February. As the new year crossed into 2011 my dedicated two or three nights/afternoons a week of raiding sunsetted. Gone was the era of my investing dozens of hours per week in game, progressing and spinning my wheels. The game changes were not a deal breaker, indeed towards the end the evolution of the world was for the best… real life and real life priorities shifted.

I bid farewell to a game that held me, clutched, for the balance of five years. For many of those months and years I mainlined WoW, abstaining from all other entertainment.

In the end I am fully ready to walk away.

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New Super Mario Brothers Wii, there Day 1

Having beaten New Super Mario Brothers on DS three times over I am so there for the Wii version this fall.

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Hope to God this works: Microsoft Patents Real-Time Audio Censorsing

I love Xbox 360 and Xbox Live.  David Matthew loves Live and playing Team Fortress 2 against people around the world.  I have blogged that he is spooky good at this first person shooter, beyond the skills I would expect a seven year old to possess.

What Rhonda and I don’t care for is the foul, very foul language you can hear on Xbox Live from time to time.  Some games gather more jerks and testosterone-fueled tirades (*cough* Halo) than others.  Interesting to see the news on a new Microsoft patent this morning.  I remain skeptical as real-time voice filtering strikes me as highly ambitious and error-prone, but I wish them the best of luck.  As a parent who wishes to embrace video games and sharing them with my son, rather than reject them, I welcome things like this.

An input audio data stream comprising speech is processed by an automatic censoring filter in either a real-time mode, or a batch mode, producing censored speech that has been altered so that undesired words or phrases are either unintelligible or inaudible.

Xbox Live: Microsoft Patents Real-Time Audio Censorsing

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Surprising to say the least…

I have been a Sid Meier fan for years, I’ve loved his games dating back to the very first Civilization on the Mac, played the whole series, Alpha Centauri, all of em…  Never in a million years would I have expected the quintessential PC game to translate well to video game consoles and a controller.  The thought of controlling Civilization with anything other than a mouse and keyboard seemed like a pipe dream.  I picked up Civilization Revolution on the Xbox 360 today and was very impressed.  David Matthew and I (he serves as my military advisor :o ) ) have sunk about four hours so far into this…. I am sure there are dozens more to come.  Very highly recommended.

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